To: Rick Habayeh From: Ron Kriz Date: November 23, 1999 Modified Nov 29, 1999 Expanded Dec 12, 1999 Re: 360 DAC Deliverables ----------------------------------------------------------------------- Data Item No. 0032 SOW 1.6.2 1) Description of features of scalable Virtual Environment (VE) interfaces A prototype system that would allow participants at remote sites to collaborate in immersive environments was created and tested. The prototype system is called the "Collaborative CAVE Console" (CCC) which is a software package that can be downloaded and installed on any SGI desktop workstation computer running the CAVE simulator or a SGI supercomputer running an CAVE. An installation description is provided off of the CCC Web pages: CCC download: http://www.sv.vt.edu/future/cave/software/ccc/disclaimer.html Installation description: http://www.sv.vt.edu/future/cave/software/ccc/install/install.html Since the software runs on both a supercomputer running a CAVE and a desktop SGI O2 or Octane workstation, CCC can link users at their desktops to users in the CAVE which creates a shared collaborative environment. The CCC was based on CAVERNsoft and LIMBO that was originally used by NRL in their Battlefield Visualization Project. CAVERNsoft and LIMBO are a product of the Electronic Visualization Laboratory (EVL) at the University of Illinois at Chicago. EVL created the first CAVE and supports the international CAVE Research Network (CAVERN) and also created LIMBO, which is Summary of the Dragon "Battlefield Visualization" project by EVL: http://www.evl.uic.edu/cavern/users/nrl.html NRL's newest combat VE system is called "Interoperable Virtual Reality (VR) System" and they have switched from LIMBO to Panda, which is similar to LIMBO, but is based on Bamboo software which allows for collaboration across differenct computing systems with multi-input and -output VR systems. Because both LIMBO and Panda are written in SGI's Performer OOP (Objective Oriented Program) software, extensiblility will allow our collaborative awarness tools to be used in Panda. This system was demonstrated at the NCSA (National Computational Science Alliance) Access Center at Arlington Virginia on November 17, 1999 as part of the Supercomputing99 Conference demonstration of collaboration over highspeed networks. We demonstrated CCC on four workstations, each running CCC independently were linked using a standard T1 network to remote sites at Lynchburg, Shenandoah, and Arlington, Virginia. At the NCSA Access Center the CCC was running on a SGI Octane desktop workstation and deskside Power Onyx which projected images onto an I-Desk ("one-walled CAVE"). Although voices could be linked via the internet with CCC, in this demonstration voices were linked using a standard telephone communication conference call. This same system was also demonstrated on September 22, 1999 at the Hart Congressional Office Building in Washington D.C. where two SGI Octane desktop workstations, located at the Hart Office Bldg., were linked to the CAVE computer at Virginia Tech. We plan on also demonstrating the CCC also at the Inernet2 Studio in Richmond, Virginia in the near future. Scaling the CCC to the "large scale CAVE" referred to in the original task description was not possible, because the large scale CAVE structure was not built. The extension of CCC to the General Dynamics "Command Post of the Future" was also not realized because this project was not funded. 1)Design requirements for high speed distributed collaborative immersive VEs, and 2) downloadable prototype of collaborative immersive tools used between remote sites are posted on the web page: http://www.sv.vt.edu/future/cave/software/ccc/ A Masters Thesis by Kevin Curry on "Supporting Collaborative Awareness in Tele-immersion" for this can be downloaded from Virginia Tech's Electronic Thesis Dissertation (ETD) web page. http://scholar.lib.vt.edu/theses/available/etd-072099-120203/ Test and evaluation of prototype usefulness with recommendations for full scale system is summarized in Kevin Curry's Masters Thesis and on-going. We are using researchers and educators both on- and off-campus to evaluate the usablility of CCC. As a result several versions of CCC have been created, each with improvements requested by CCC users. The most significant finding was that users at desk top workstations prefer a pull down menus interace over a voice recognition system. Although more inefficent CCC users prefer pull down menus because of familarity. Other features such as "shared view", where a remote-site CCC users can attach to another CCC users head, was also popular by CCC users, because desktop workstation CCC users, who are not in an immersive VE find the CCC more usable with "shared view". Users in the CAVE prefer the voice recognition interface. ----------------------------------------------------------------------