Introduction and Overview
8:30 - 9:00AM : Workshop outline / Introduce instructors and participantsIntroduction to VRML 1.09:00 - 9:45AM : VRML 1.0 geometry primitives, text, hyperlinked objects
9:45 - 10:00 AM : Exercise #1, Draw a stick woman
10:00 - 10:15AM BREAK
10:15 - 10:30AM DISCUSSION and REVIEW
Colors, Textures, and Mapping
10:30 - 11:00AM: Applying colors, textures and images to geometry primitives
11:00 - 11:15AM: Exercese #2, Continuation of Execise #1 with colors and textures
11:15 - 12:00PM: Show Exercise #2 in: VRML viewer in Netscape, saranav (CAVE-simulator, CAVE)OTHER VRML REFERENCES
- PennState: VRML2.0 Seminars by Elena Stanislav Slobounova
- Introduction to VRML for programmers
- Intermediate VRML for programmers
- Advanced VRML for programmers
- Floppy's VRML Guide
- VRML Web 3D Consortium
- Learning VRML Resources
Advanced Texturing Issues in VRML 1.0
- Understanding Polygonal Structures
- VRML polygonal structues in the CAVE and CAVE-simulator
correct vs. incorrect examples of mapping transparency
- Introduction to VRML in the CAVE Collaborative Console (CCC)